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(+2)

Good sound selection in all scenes, but more auditory feedback is needed in the respective game actions, especially for items. 

In the dialogues between the protagonist and the respective NPCs, it is nice to observe that the speaking party was graphically highlighted (light/shadow effect). An auditory dialogue would be nice here.

Unfortunately, the game still hangs up on certain questions during Chew Baka. 

The puzzles are coherent and, above all, correctly sequenced. Nothing is anticipated, which is a good thing. Graphically, I was taken with the king of the desert (great hypnotic look).

The replay value is currently somewhat disturbed by the cutscene at the beginning, as you might want to skip it if you want to try again.

I wonder if the bottomless fall at level 1 in the forest is intentional. But it's good that you can get out of there by pressing the ESC key.

The game as a whole was fun, which is the main thing.